• Prunebutt@slrpnk.net
    link
    fedilink
    arrow-up
    6
    arrow-down
    1
    ·
    3 months ago

    Those aren’t developed by Nintendo, but by Game Freak. Compare those to Mario Cart, Mario Odysee, Zelda BotW and TotK, etc.

    • calcopiritus@lemmy.world
      link
      fedilink
      arrow-up
      7
      arrow-down
      2
      ·
      3 months ago

      Well, game freak is still a Japanese developer. Mario Cart is a very computationally light concept, as usually are Mario games, idk about odyssey in particular though, but they tend to be small maps with small amount of entities each. Zelda is fair, I’ve heard good things about it.

      It’s easy to make a good performing game if its concept and art design are computationally light. Optimization is about turning a computationally hard problem into a light algorithm that doesn’t take much resources.

      • Gestrid@lemmy.ca
        link
        fedilink
        English
        arrow-up
        3
        ·
        edit-2
        3 months ago

        Zelda is fair, I’ve heard good things about it.

        Breath of the Wild actually had quite a lot of frame drops in the Lost Woods. I remember it was a topic of discussion for a while.

        I don’t remember for sure if Tears of the Kingdom suffered from the same issues or not.

        • yonder@sh.itjust.works
          link
          fedilink
          arrow-up
          1
          ·
          3 months ago

          Tears of the kingdom runs worse than BOTW. The game feels like it’s running at 15fps when anything remotely complex is happening. It’s running on a phone processor though so the performance is forgivable.

          • Gestrid@lemmy.ca
            link
            fedilink
            English
            arrow-up
            1
            ·
            3 months ago

            Thinking on it more, I do remember the game pausing to load whenever I dove quickly into the depths.

      • Prunebutt@slrpnk.net
        link
        fedilink
        arrow-up
        3
        ·
        3 months ago

        Not claiming that all japanese devs are like Nintendo. Just that there is some variety.

        Mariko Kart is graphically quite complex for the hardware it’s running on, so are Mario games (these maps are neither small nor do they have only few entities). There’s a german youtuber who analyses the technical aspects of many nintendo games and given his report: it’s amazing how good these games look on the switch.

        Optimization is about turning a computationally hard problem into a light algorithm that doesn’t take much resources.

        Yeah. And Nintendo’s first party games look incredible for the hardware they run on.