The B&W games feel weirdly… mobile these days. They put a lot of work into that 3D hand interface and it turns out they just ended up stumbling upon a semi-competent touchscreen UX.
The Nintendo DS was three years away. The iPhone was six years away (yes, Nintendo did it first and people often don’t remember that).
My recollection of following the absolutely ridiculous hype cycle is that they were talking about the mouse being your hand inside the game and pretty much nothing else, but it was remarkable prescient in terms of how that would work without the mouse on the way.
My wife just picked Black & White (2001) back up. That game has held up better than I’d ever have expected.
The B&W games feel weirdly… mobile these days. They put a lot of work into that 3D hand interface and it turns out they just ended up stumbling upon a semi-competent touchscreen UX.
Heh, and the graphics can probably be managed on any low-end phone nowadays.
Am I crazy, or wasn’t one of the original selling points that you could use a touchscreen to control it?
There was an expensive glove accessory it had comparability with, the “P5 Glove” I remember it being called. (WHY do I remember this?)
https://en.m.wikipedia.org/wiki/Wired_glove
I imagine that would have been super neat or crazy frustrating to use haha.
The Nintendo DS was three years away. The iPhone was six years away (yes, Nintendo did it first and people often don’t remember that).
My recollection of following the absolutely ridiculous hype cycle is that they were talking about the mouse being your hand inside the game and pretty much nothing else, but it was remarkable prescient in terms of how that would work without the mouse on the way.
I don’t think so. Touchscreens were not at all common in 2001.