YAML for human-written files, JSON for back-to-front and protobuf for back-to-back. XML is an abomination.
YAML for human-written files, JSON for back-to-front and protobuf for back-to-back. XML is an abomination.
Now it reminded me of Vladimir Sorokin’s “Horse soup”. Time to read it again.
Martha is Dead. A tragic and frightening story. Heed to the warnings they give at the start, tho. My wife literally got sick from playing it. No other game or movie has touched me that deep.
Gopher, the Go language mascot mixed in with Rust language mascot.
That boils down to maps. With a few helper functions it’s not a big deal. I can’t remember when I needed to unmarshal JSON into map last time, tho.
I’ve already made this choice. Switched from C++ to Go, and now I never want to touch another language at all. Since I’m not writing kernels or embedded, Go is pretty fast for everything else. Not very popular in gamedev, but that’s just a lack of 3rd party libs, specifically native graphics support.
As for other languages, I can’t justify unnecessary complexity that is generally welcome by those language communities. Go is straight simple yet powerful, and I admire that.
Vim is the program that can beep and ruin files.
Morden computers have hardware that generates entropy. It is used for cryptography.
Also, when creating password for yourself, you can use a simple physical dice, it’s truly random.