• 0 Posts
  • 118 Comments
Joined 2 years ago
cake
Cake day: June 18th, 2023

help-circle

  • Also, fair. Railguns are a Cryo science thing.

    And try non-explosive Uranium shells and a few gun speed upgrades. You need to overcome the healing with DpS, and the worms are weaker against kinetic shells than explosive ones.

    Add some poison capsules and you can deal with at least small worms fine.

    Gonna find out later myself if and/or how well mass Teslas work against worms. First build a factory on Fulgora that can get me to space, then research something with EM science, then unlock Purple and Piss Yellow science (yes, I’m trying for that super rare achievement), then work on the other fun gadgets and upgrades, before finally flying off to Vulcanus.

    Railguns are better for big worms and only really necessary when/if you’re gonna push Vulcanus to megabase levels.


  • I heard one tip where, if you want to throw a FUCKTON of materials at worms, build a 4×4 square of nuclear reactors, let them heat up to 1000, then aggro the worm to try to chomp down on the reactors, causing it to nuke itself.

    Advantage: available with only up to chemical science

    Disadvantage: you’ll have to build four nuclear reactors, just to blow them up


  • Try taking rail guns to deal with the worms. Apparently even the handheld one easily does enough damage to casually oneshot mediums. 10k base physical damage and the shot keeps going and hitting things until it reaches end of range.

    ETA: if you shoot roughly in line with the worm, you’ll easily get multiple segments. Each one takes the full shot of damage before resistances are applied, so the worm takes a ton of damage in a single shot, even with its resistance.



  • Iron Lynx@lemmy.worldtomemes@lemmy.worldTime is a circle
    link
    fedilink
    arrow-up
    8
    ·
    edit-2
    2 months ago

    Within cities?

    Look, aircraft are Hella noisy and if stuff goes bad, they’ll smash into buildings. Using them for intra-urban transit is not safe. Besides, I don’t know if multicopters can autorotate[1], which only adds to the safety concerns.

    So why not bring it slightly closer to the ground. Maybe put the transportation device on a bridge or viaduct. And while you could put some stairs up from the streets, you may even choose to link buildings into them directly. Most tall buildings have lifts, after all.

    Next, giving each building its own link into the system would be excessive. You can achieve 90 percent of the utility if you have larger entry hubs for multiple buildings, and expect people to walk the last mile.

    Anyway, back to the vehicle, since a vehicle for a handful of people is rather inefficient, why not build the vehicles for many dozens of people? Why not build it to connect multiple vehicles? If you run, like, four of these, every five minutes, most people will be able to walk up any time and just go.

    And to make that movement more efficient, let’s have our vehicles roll along a specifically designed path, optimised for minimal friction by using hard wheels on a hard surface.

    There, I replaced the quadcopters with a train.

    EDIT:
    [1]: According to one answered question on a StackExchange page, the answer to this question is probably no. Autorotation requires some magnitude of control of the pitch of your rotors, something that most multicopters do not have.

    It does make me intrigued to see what’d happen if you could or did fit a multicopter with swashplates and pitch-adjustable rotors.







  • Diabel: Alright, looks like everyone’s grouped up. Get plenty of rest tonight, people! We leave at noon!

    Player 2: *Groans* Noon?

    Player 3: That’s so early!

    Diabel: *Sighs* Alright. What about 1 o’clock?

    Player 8: 1? Dude, come on!

    Diabel: *Groans* God, fine! We leave at the crack of… 2:30, I guess. Lazy butts…

    Player 4: Christ, I’m gonna have to set my alarm.

    ~Sword Art Online Abridged, episode 2