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Joined 2 years ago
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Cake day: June 12th, 2023

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  • It is still in early access and optimising the game is their current goal according to the road map, though as the whole concept of the game is about simulating every NPC properly at all times it’s always going to be really heavy game to run.
    And you are right about accessibility making resource hungry games more common - they allow indies to make projects and use concepts that would have been scrapped as technically non-viable by a publisher before. Shadows of Doubt started development back in 2015, which would have meant reducing the scope of the game until it ran on a PS4. Being indie, they could just do whatever instead, and now it’s going to be enough if they can make it run acceptably on a PS5.



  • Sure. But the IPv6 implementation is a bit like if we went “you know the y2038 problem of 32 bit numbers, and how goin under 1970 is sometimes hard? Lets solve it by making it start from the big bang and store time as a 256 bit integer so we don’t run out until year 3.1 x 10^69”.

    IPv6 is big enough for 340,282,366,920,938,463,463,374,607,431,768,211,456 unique addresses. Are we expecting to create an universe consuming army of exponentially replicating paper clip converting robots that each need an IPv6 address or something?





  • Live Paper is not E-Ink, so it shouldn’t have the same inherent issues with ghosting or refreshing.

    E-ink is a very specific display technology with ink particles floating in oil controlled by magnetic fields. They don’t explicitly state what this Live Paper exactly is, but they do state it’s something that solves the downsides of typical reflective LCDs, so, probably one of those but better.
    Actual e-inks have the benefit of looking like ink blobs on paper and not square pixels, and the image staying even when power is completely removed, and the massive downside that because they are being physically moved, it actually takes a bit of time so they have terrible refresh rates.





  • Libraries buy either physical books, or licenses to ebooks, and can only lend out as many of them as they own at a time. IA skirted the line by lending out self-digitized versions based on how many physical books they had, which was a grey area, but technically maybe not illegal.
    They then disabled that lending limitation.

    There’s really nobody who would argue that taking a CD, ripping it to MP3s, and providing those for unlimited download is anything except piracy, and the people suing IA are claiming same goes for books. And it is rather hard to find a compelling legal reason why it isn’t.