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Joined 2 years ago
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Cake day: December 24th, 2023

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  • as someone who is perpetually an intermediate beginner in all things in the computer science world (even though I have a CS degree):

    (And, as a long time vim user who has moderate knowledge on what vim can do for me, and has grown up with ctags, cscope, fzf)

    Does anybody else feel like we need to tame the complexity that is neovim configuration? Distros exist but they just package the complexity into sane defaults. Argh! every way of handling this seems boils down to trade-off and preferences if i go down the rabbit hole far enough.

    but I feel like there should be a better way to organize this complexity. The other day I gave up trying to understand lua and just asked an LLM to set me up the LSP, tree-sitter, telescope, which-key, and few more plugins.

    The most important thing I remember and share was I wanted to make these powerful plugins able to take advantage of each others’ expressive behaviors.

    One example is LSP operation that has multiple results like “All references to this symbol” can be displayed and moved to with a telescope window, while binding it to ctags like key-binds.

    I keep trying to learn lua and lua tables and it just doesn’t stick after sometime. Maybe my brain isn’t as elastic anymore now that i am above 30 or something.







  • join a game company as a junior. Hate every bit of it and then realize you’re better off doing something else.

    Or skip all of that and pick something you are somewhat familiar with today.

    If you’re still reading that means you want to continue on this treacherous path. Fine, fastest way to start i guess is playtesting but with companies asking customers to do that for them… the role is kind of lacking at the moment.

    best you can do in your free time is start with trying out every aspect of game design upto a beginner level: learn basic coding in a specific language like python. learn to make simple text based adventures and fill-in-the-blank puzzles.