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Cake day: June 10th, 2023

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  • leggettc18@programming.devtoMemes@lemmy.mlalternative to trees
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    1 year ago

    For the conversion of Carbon Dioxide into Oxygen? That was the main point of these, the algae does that and is actually even more efficient at it than a tree. Trees do have other benefits hence why they shouldn’t be replaced, but these should go in places where trees can’t.


  • To echo what some other people have said, these algae tanks absolutely should not be used instead of trees. If I see a tree get chopped down and replaced with one of these, I’ll be sad and angry. However, these can go in places where trees can’t go, like rooftops. And you don’t have to either wait for a tree to grow for a decade or take a tree from somewhere else to install one. It also serves as both a seating area and can mount a solar panel on top. These and trees both have their place and should both continue to be used.



  • leggettc18@programming.devtoMemes@lemmy.mlaibohphobia
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    1 year ago

    Some of them are a bit oversimplified. For example, the so-called “fear of long words” is actually specifically supposed to be referring to an anxiety about misspelling or mispronouncing long words, which is a slightly more sensible and relatable phenomenon. Then there apparently some that are just made up, like apparently the palindrome ones.



  • Terraria is less survival sandbox and more metroidvania. It garnered a lot of surface level comparisons to Minecraft (randomly generated world, building a base, caving required to find ores to smelt into bars to get better tools/armor), but Terraria has all of that as ways to progress and grow stronger instead of just being things you can do in the sandbox for fun/survival. It’s less about survival and more about finding ways to increase your DPS/Mobility/Defense to fight bosses. Although you can still flex your creativity to make visually appealing bases (and you want to have multiple, one in each non-evil biome and one underground, trust me).




  • Yes, it’s a bad game. You’re allowed to like it anyway, I love it as well. It is charming, and I have fond memories with it, but it has pretty major technical and design flaws. The tag barrel system and the ability to only collect certain collectables as certain kongs (namely the blueprints) adds hours of pointless backtracking. Then there’s also the fact that it barely runs on the n64 and lags all the time. Rare introduced a crude delta time implementation that sped up the player’s movement to compensate, but that causes all kinds of jank and issues with the collision. A common saying in the speed run community is that “walls are optional” in DK64. Now from what I understand, you do have to try to clip through a wall, but not very hard (and I have seen people clip out of bounds accidentally in certain areas as well).

    If you must play that game nowadays, I recommend using the “tag anywhere” patch, which lets you switch kongs with the dpad, and the “free trade agreement”patch, which makes it so blueprints and golden bananas can be picked up by any Kong. And play it on Project64. It cuts out most of the lag which circumvents most of that weird speed up jank, in addition to just being a smoother experience.