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Joined 1 year ago
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Cake day: August 9th, 2023

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  • There’s no point looking for logic. These people truly believe granting a licence restricts the rights of people who don’t agree to the licence, which is the exact opposite of what licenses do. It’s blatant misinformation but if you call them out on it (even by quoting their own link) they literally think you’re an astroturfer for AI, because that makes more sense to them than the fact they’re obviously wrong.




  • with extras like […] no lockscreen ads

    What the fuck? Why is that an extra not just the default? It’s great that this product isn’t riddled with ads, but that’s like saying it’s great a burger is not made of human shit; it’s crazy that anyone would tolerate a shit-burger in the first place.

    Maybe ads are normal in the e-reader space for some reason, but that’s just insane to me.


  • Anything we’ve had before now wasn’t AI.

    This claim doesn’t work simply due to the fact AI is a very vague term which nobody agrees on. The broadest and most literal (and possibly oldest) definition is simply any inorganic emulation of intelligence. This includes if statements and even purely mechanical devices. The narrowest definition is a computer with human-like intelligence, which is why some people claim LLMs are not AI.

    Saying LLMs work differently from older AI approaches is fair, saying older approaches are not AI but the latest one is is questionable.





  • It’s not just repeated moves, a draw can be called if the board is in the same state 3 times at all during the game; if you get to the same position 3 times using different moves that still counts, even if it was a white move the first two times and a black move the third.

    The game also ends after 50 moves with no captures or pawn moves so you can’t play indefinitely by just avoiding those board states. Interestingly those two moves also make it impossible to return to a previous board state (pawns can’t move backwards, extra pieces are never added) so if you’re enforcing both rules in code you can safely discard previous board states every time you reset the move counter.



  • That’s because they’re not necessarily mutually exclusive. The function is being called twice so there’s no way to guarantee the result will be the same both times without knowing what it does under the hood.

    Consider a case where isalpha performs a coin flip, 50% chance each call to return true. The first call returns false so the first condition fails, then the second call returns true so the second condition fails; in 25% of cases neither code block executes.

    You could store the result of the first call in a local variable and reuse it if you really wanted to, but the smart solution is to either use if/else properly or switch to early returns instead.