- cross-posted to:
- runescape@lemmy.ml
- cross-posted to:
- runescape@lemmy.ml
Bunch of tweaks to improve early gameplay progression, but also removal of easy “out of core” XP gains
Bunch of tweaks to improve early gameplay progression, but also removal of easy “out of core” XP gains
I picked up my iron alt after leagues, thieving stun locks feels very annoying, so I wasn’t immediately put off for that change while levelling, but high level I guess I might not agree anymore. For DailyScape I think the “aggregate to weekly” changes are nice compromises, but some of the time window based removals feels like a cheap “fix” for something that doesn’t really feel like a problem (for me). Never had issues with Guthix Caches being on the hour and just pop in as a break. Yeah it sucks if you miss it but they’re hourly, it’s not like it’s a once a day and you missed it. Now I really need to “set out” to access a cache that will likely be just me unless I go to the dedicated worlds…
i did guthix caches alot during my early pandemic, got bored of it. i recently tried the trader, and elves with the thieving buffs, very unplesant even if you have crystal mask and seren prayer on. the damage is pretty high as it is, especially if are using the augmented mushroom bag(you take 3x damage instead of getting stunned). 75% success rate even with all your current buffs on a dwarf trader, which is what they want do all across the board. also since the damage from pickpocketing is your based on your base hp, it will hurt alot.
The memory hall is better divination xp anyways, thats what i did after i abandoned caches.
wildy flash, wicked hood teles, vis a wax is going to be gone or nerfed. and they have nothing to replace it with too.
seems like divination location is getting hit too.
Not even sure I get their divine location solution either. If resource amplification and xp rates are their problem, making then player unique and aggregate to weekly. Doesn’t need to kill another class of items which removes another use of divination (which I already interact with very little, only recall porters)
Seems like it’s worst than I thought, vis a wax, auras are going to be gone. I’m in f2p I only logged in for shooting star, there’s no reason for people to login after that. Member stars have more people joining on chatting. Divine location for herbs are going to hurt a lot of people. Hunting will be slow and painful with the nerf on the whirligigs. Also wildly events hiding the rare items behind wilderness content that people barely plays. Feels like it’s a compensation for getting rid of mtx, they have to get that revenue from somewhere, by turning it into grind scape.
The weird Segway into nerfing thieving when they finally revamped it, we get it if they nerf the xp, but the actual auto pickpocketing is strange, now that they cap it, plus weakened crystal mask(which already requires high level content before even able to use the spell). at first pickpocketing was terrible 1 click per action, instead of autopicking. seems like they are listening to those OSRS people way too much, or they dont want the resources to be split between 2 games, so they have “enshittify rs3” so people will end up doing grindscape on osrs.
also odd they are giving attention to mostly unimportant content, like sandstones, daily trees, etc which doesnt affect, phoenix lair, caches? how often do late gamers play it. other than the sandstone.