• JoeyJoeJoeJr@lemmy.ml
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    16 hours ago

    It’s also worth noting apps have to ship higher resolution assets now, due to higher resolution displays. This can include video, audio, images, etc. Videos and images may be included at multiple resolutions, to account for different sized displays.

    For images, many might assume vectors are the answer, but vectors have to be rendered at runtime, which increases startup time in the best case scenario, and isn’t even always supported on all platforms, meaning they have to be shipped alongside raster assets of a few different sizes, further increasing package bloat. And of course the code grows to add the logic to properly handle all the different asset types and sizes.

    All this (packaging dependencies, plus assets/asset handling) to say it isn’t always malware, ads, electron, etc. Sometimes it’s just trying to make something that looks nice and runs well (enough) on any machine.