• bpev@lemmy.world
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    4 minutes ago

    That’s not true! They have a lot of new functionality, like better metrics for tracking ad engagement! And ai! And cryptocurrency… uhhhh… integrations!

  • devilish666@lemmy.world
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    2 hours ago

    That topics always made me curious tho…take a sample AAA games back then has smaller size compared to shitty Unity 2D games nowadays and i wonder why ?

  • Realitaetsverlust@lemmy.zip
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    3 hours ago

    Simple reason - dependencies.

    Modern devs dump any dependency and sub-dependency under the sun into their project and don’t bother about optimizing it. That’s how you end up with absurdly large applications. Especially electron is a problem in this regard.

    You can still write optimized and small software. However, for most businesses, it’s just not worth their time. Rather using an additional couple hundred megabytes of dependencies on the client system.

    • thatKamGuy@sh.itjust.works
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      1 hour ago

      In terms of programming, absolutely some bloat there.

      But I would wager a majority (or plurality) would actually be high(er) res media assets, embedded animations and video etc.

  • Blackmist@feddit.uk
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    4 hours ago

    Fucking Chrome/Electron is why.

    I honestly wouldn’t mind that if they could all use the exact same runtime so the apps could be a few MB each, but nooooo.

    • devilish666@lemmy.world
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      2 hours ago

      Is there any alternatives to electron ? And why people’s doesn’t move on to alternatives if electron is huge & heavy resources ?

      • dpflug@kbin.earth
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        53 minutes ago

        I mean, Object Pascal was doing the “write once, run anywhere” thing decades ago. Java, too. The former, especially, can make very small programs with big features.

    • nutt_goblin@lemmy.world
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      3 hours ago

      See: Webview2

      Unfortunately, it is extremely painful to work with😔 Enjoy rolling your own script versioning and update systems instead of using squirrel et al

      Edit: I think Tauri works by targeting this and webkitgtk via their wrapper library, unfortunately I can’t get my coworkers to write rust

      • kungen@feddit.nu
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        10 minutes ago

        Isn’t that just the same pig, just wearing different makeup? I’m not a fan of msedgewebview2.exe allocating 500+ MB RAM just because Teams is open, but maybe that’s Teams fault…

  • KillingTimeItself@lemmy.dbzer0.com
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    4 hours ago

    uh, please do ask, why does opening a fucking glorified text and image processing app require 1 gigabyte of ram.

    Who wrote this software? The guy from the bible who was the model for greed and gluttony? Jesus christ.

  • blind3rdeye@lemm.ee
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    5 hours ago

    It’s like Moore’s law. The number of bytes for a basic app doubles every 2.5 years.

    When I was young, we’d get a few different games games on a single 1.4 Mb floppy disk. The games were simpler, sure, but exactly the same games now would be far bigger in bytes.

    • At least games make sense, as the graphics get better. Though in some cases, the compression is also better. Like PS5 games are smaller on average than their PS4 versions, even though they have higher resolution textures in most cases, just because the PS5 has better compression/decompression tech.

    • Huschke@lemmy.world
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      4 hours ago

      Games is the one example that actually makes sense though. The game code size hasn’t really increased tremendously, but the uncompressed assets have only gotten more detailed and more numerous.

  • ThatGuy46475@lemmy.world
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    7 hours ago

    The hp printer app says it needs your location to connect to WiFi. It says it needs your location all the time when not using the app, again to connect to WiFi

    • boonhet@lemm.ee
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      6 hours ago

      I think that’s to do with how permissions work.

      Having wi-fi access can technically tell the app where you’re located so you need to give it location access

      Which is stupid because it then also gets GPS access.

  • _____@lemm.ee
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    4 hours ago

    There’s lots of valid reasons for this.

    Imo the biggest one people don’t account for is this: Dev salaries are incredibly high. if you want fast performance the most optimal way would be to target the platform and use low level native code, so C++ or Swift.

    It would cost you like 20x more than just using electron and it will cost you bigly if you have multiple platforms to maintain.

    So it turns out having 1 team crunching out an app on electron with hundreds of dependencies is cheaper, naturally that’s what most companies will do.

    Don’t want to use electron ? Then it’s kind of the same issue except this time you’re using Java and C# and you have to handle platform specific things on your own (think audio libraries for example). It’s definitely doable but will be more costly than using a cross platform chromium app.

      • bleistift2@sopuli.xyz
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        4 hours ago

        God, I hate Corsair. Not only do you need to download their garbage software to fucking turn off the RGB on a headset, you have to have it running or the RGB will turn on again!

          • bleistift2@sopuli.xyz
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            2 hours ago

            Thanks for sharing that. My device isn’t listed, but I’d be surprised if Corsair changed how their shit works that much between devices. I’ll give it a try (it supposedly even works on Linux <3)

  • Stovetop@lemmy.world
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    10 hours ago

    It’s just that we have to make space for our 5,358 partners and the telemetry data they need.

  • AbsoluteChicagoDog@lemm.ee
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    7 hours ago

    Marketing. Corporate leadership has decided marketing knows better software design than actual engineers.

    • ogeist@lemmy.world
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      7 hours ago

      Bro, just use AI, bro, you don’t need developers, bro, also skip the testing, bro, who is going to hack your SaaS, bro

    • lobut@lemmy.ca
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      7 hours ago

      Web “Apps” are also quite bad. Lots of and lots of stuff we’re downloading and it feels clunky.

      Sometimes that’s bad coding, poor optimization, third party libraries, or sometimes just including trackers/ads on the page.

      • Onomatopoeia@lemmy.cafe
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        7 hours ago

        I vaguely recall a recent-ish article that an average web page is 30mb. That’s right, thirty megabytes.

        It’s amazing how much faster web browsing becomes when I run PiHole and block most of it.

        Suddenly the TV is pretty snappy, and all browsers feel so much smoother.

        • Lemminary@lemmy.world
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          2 hours ago

          And I’m sitting here uneasy thinking how the hell I’m going to compress my map data any further so that my entire web app is no bigger than 2 mb. 😥

    • jmcs@discuss.tchncs.de
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      10 hours ago

      And analytics. And offloading as much computation to the client, because servers are expensive and inefficiency is not an issue if your users are the ones paying for it.

      • kbotc@lemmy.world
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        3 hours ago

        I saw an ad request with an inline 1.4 MB game. Like, you could fit Mario in there.