• ByteJunk@lemmy.world
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    11 months ago

    I couldn’t care less about crashes, that’s an end-user problem. But do you expect me to go to sleep while that squiggly line in my IDE??

    /s just in case

    • kevincox@lemmy.ml
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      11 months ago

      I mean it isn’t even just a squiggly line, the code fails to compile. Like come on, I will clean up my unused imports and variables before sending it for review, but just let me develop in peace.

  • bleistift2@feddit.de
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    11 months ago

    Whenever the compiler refuses to compile because of an unused var:

    Hey Jeff, we know the variable is unused. WE CAN SEE THE SQUIGGLE

    • RustyNova@lemmy.world
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      11 months ago

      Not a go dev. Is it really preventing compilation or is it just some hardened linting rules? Most languages can prevent compile on those errors if tweaked, but that seems bad if it’s not a warning

      • xmunk@sh.itjust.works
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        11 months ago

        Yes, and it fucking sucks. It’s a great thing to lint for but it makes debugging such a pain - commenting out an irrelevant block to focus your debugging will sometimes break your ability to compile… it’s extremely jarring.

        • AlexWIWA@lemmy.ml
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          11 months ago

          Making a variable just to hold a debug value to look at with a breakpoint, but Go says no.

        • technojamin@lemmy.world
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          11 months ago

          This is why many languages have errors and warnings as separate things. Errors for things that for sure prevent the program from working, and warnings for things that are probably wrong but don’t prevent things from working. If you have a setting to then treat warnings as errors (like for CI checks), then you get all the guarantees and none of the frustration.

        • herrvogel@lemmy.world
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          11 months ago

          Have they given an explanation as to why that is? I mean why make it a fatal error that prevents compilation, when you could make it a warning and have the compiler simply skip it?

          • YIj54yALOJxEsY20eU@lemm.eeOP
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            11 months ago

            Its an effort to keep large code bases clean. I think they should allow them when running go run but not when building.

            • RustyNova@lemmy.world
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              11 months ago

              I can see the sentiment here… Going through 100 clippy warning on Rust is just not fun… I know there’s the good old clippy --fix but I’m paranoid it breaks my code accidentally.

              Could probably have a compromise like 5 unused variables and your code don’t compile

              • Faresh@lemmy.ml
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                11 months ago

                but I’m paranoid it breaks my code accidentally

                Automated tests and version control should prevent that from being a problem, I imagine.

            • Ethan@programming.dev
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              11 months ago

              I totally agree that it’s really annoying when debugging, but go run literally builds then executes. I think what they should do is add a build flag. So debug builds can pass that flag to get the builder to shut up, and leave it those errors enabled for production builds.

            • expr@programming.dev
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              11 months ago

              Or, you know, treat it as a warning like literally every other language. There’s absolutely no good reason for it to prevent a build outright, but then again, there’s not really good reasons for many of the decisions behind go.

          • frezik@midwest.social
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            11 months ago

            Keep in mind that this is the same language that prefers function names ToBeLikeThis(), and the reason is that it looks different than Java.

            • fadhl3y@lemmy.world
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              11 months ago

              Every time I think “perhaps I should give Golang another try”, it’s shit like this that keeps me noping out

              • YIj54yALOJxEsY20eU@lemm.eeOP
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                11 months ago

                There’s two types of programming languages, the ones people complain about and the ones nobody uses. Go is still my most productive language and is killer for building webservers. I basically use it as a scripting language since it’s so fast to write, compile, and execute.

        • TheSambassador@lemmy.world
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          11 months ago

          What reason is there for this when the compiler could just optimize that variable out of existence? This feels like the most hand holdy annoying “feature” unless I’m missing something.

          • frezik@midwest.social
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            11 months ago

            Cleaner code. That’s all.

            If you need to take variable you don’t use for some reason (like it’s a function arg that has to follow an interface, but it doesn’t need a specific parameter in this case), then you can prefix it with an underscore.

            • expr@programming.dev
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              11 months ago

              That’s what warnings are for and -werror for production builds in literally any other language. This has been a solved problem for a very long time.

              • frezik@midwest.social
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                11 months ago

                Sure. Tell that to the Go devs.

                If the language weren’t pushed by Google, nobody would pay it any attention. It’s yet another attempt to “do C right” and it makes some odd choices in the attempt.

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                10 months ago

                I for my part prefer it that way. Makes sure the code stays clean and nobody can just silence the warnings and be done with it. Because why would you accept useless variables that clutter the code in production builds? Imagine coming back after some time and try to understand the code again. At least you have the guarantee the variable is used somehow and not just “hmm, what does this do? … ah, it’s unused”

                • expr@programming.dev
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                  10 months ago

                  …you don’t accept them. Basically every programming language accepts some kind of -werror flag to turn warnings into errors. Warnings for development builds, errors for production builds. This has been a solved problem for a very long time. Not only is it assinine to force them to be errors always, it’s semantically incorrect. Errors should be things that prevent the code from functioning in some capacity.

        • Valmond@lemmy.mindoki.com
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          11 months ago

          Whoah, that seems like you’d flesh out code elsewhere, you know when you throw stuff together to make it work, and then fix it up to standards.

          Feels like you should have to make git commits perfectly well before being able to compile…

          Put that overwhelmingly intrusive thing in a hook checking out your commits instead (when you push your branch ofc).

          • Ethan@programming.dev
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            11 months ago

            You get used to it. The only time I really notice it these days is when I’m debugging and commenting out code.

              • Ethan@programming.dev
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                11 months ago

                *when I’m doing debugging that requires commenting out code.

                Most of the time, I don’t comment out code. I run the code in a debugger, step through it, and see how the behavior deviates from what I expect. I mostly only resort to commenting out code if I’m having trouble figuring out where the problem is coming from, which isn’t that often.

      • YIj54yALOJxEsY20eU@lemm.eeOP
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        11 months ago

        I don’t think its inherently bad but it feels jarring when the language allows you reference nill pointers. It’s so effective in its hand holding otherwise that blowing things up should not be so easy.

  • xmunk@sh.itjust.works
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    11 months ago

    You’ll go fmt and you’ll like it. Go has the single easiest to Google name of any programming language. Thou shalt not question golang decisions.

    • fl42v@lemmy.ml
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      11 months ago

      Go has the single easiest to Google name of any programming language.

      Ackchually Screenshot_20240215-004708_Mull

      • xmunk@sh.itjust.works
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        11 months ago

        C is also bad - but I do think .Net takes the cake. I’m willing to give C a pass though since it existed before we had search engines… Go was specifically developed at Google so there’s no excuse.

    • 30p87@feddit.de
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      11 months ago

      I’m gonna name some language “``` head -n1 /dev/random | base64 ``” so it’s easy to search

    • frezik@midwest.social
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      11 months ago

      I ran across an old Stackoverflow question from many years ago where someone asked a question about types and wondered if generics could solve it. There was a very high-minded, lengthy reply that Go does not have generics, because that makes the language small and clean.

      Since then, Go has implemented generics. Because who the hell wants a strongly typed language without generics on this side of 2010?

      • xmunk@sh.itjust.works
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        11 months ago

        I honestly only think generics made it into Go because the designers started getting embarrassed by the solution to nearly every problem being “create an empty interface”.

      • dejected_warp_core@lemmy.world
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        11 months ago

        on this side of 2010?

        On this side of 1990. I’m not saying C++ did this right, but it embraced the idea that maybe the compiler could do a little more for us. And every time someone fielded a new language with some traction, eventually they added generics or just used duck-typing from the start.

    • mozz@mbin.grits.dev
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      11 months ago

      I thought everyone else just did what I do – if there’s a squiggle, take away the squiggle part. If something’s missing, make a blank line and then blindly bounce on the tab key until Copilot fixes it.

      That’s step 1, and if that doesn’t work, step 2 is to actually look at what’s going on and try to fix it.

    • Scrath@lemmy.dbzer0.com
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      11 months ago

      You bring back my bad memories of having to implement a server program in rust and all my searches ended up with about 1/3 useful results and the rest being hosting options for rust gameservers

        • PoolloverNathan@programming.dev
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          11 months ago

          You can’t random-access an iterator and use it again later. Can Rust compute the value of calling a function an infinite number of times?

          — former rustacean

          • Lauchmelder@feddit.de
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            11 months ago

            it can compute how often I needed to compute the value of calling a function an infinite number of times.

            println!("0");
            
            • PoolloverNathan@programming.dev
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              11 months ago

              If you’ve used a parser library’s recursive parser, you have infinite calls right there. If it supplies a recursive-parser function, that function is a type-limited equivalent to fix, which performs the infinite call operation. Your Rust library most likely implements recursion using hidden mutability, but in Haskell, your parsers can remain infinitely-recursive while still referencing themselves and immutable.

              Also, we get to ask people if they know what a monad is.

          • anton@lemmy.blahaj.zone
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            11 months ago

            You can’t random-access an iterator and use it again later.

            If your specific use case really needs random access to a list while lazy computing the elements just wrap them in Lazy and put them in a vector.

            Can Rust compute the value of calling a function an infinite number of times?

            The return type of an infinitely recursive function / infinite loops is ⊥, a type that by definition has no values. (Known in rust as !)

            • PoolloverNathan@programming.dev
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              11 months ago

              Haskell lets you infinitely recurse while still completing in finite time, and there’s even a function (fix) for that. Doing e.g. fix (+ 2) would be an infinite loop if evaluated, yes, but fix (2 :) would give you a useful value that’s an infinite stream of 2s. (it’s also useful for other things too)

    • uis@lemm.ee
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      10 months ago

      You laugh in 16 GB to compile rust-to-bytecode compiler

      • tuto@lemmy.world
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        10 months ago

        Me (Chad): having to get 32GB+ of RAM to compile my memory-safe point-and-click adventure

        You(virgin): being able to compile your segmentation faults with 4GB RAM

        Giga Chad: having to get 32GB+ of RAM to compile rust-safe memory-leaks

        • uis@lemm.ee
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          10 months ago

          Tera Chad: having to get 32GB+ of RAM to compile bus faults

    • YIj54yALOJxEsY20eU@lemm.eeOP
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      11 months ago

      Thank you very much, I’m definitely going to take this for a spin! Can I ask if you or someone you know uses this? I’m curious what the experience is like and if theres any downfalls.

      • anti-idpol action@programming.dev
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        11 months ago

        A simple example:

        
        func GetConfig(path string) mo.Result[*Config] {
        return mo.Try(func (*Config, error) {
        // logic to get the config
        })
        }
        
        conf := GetConfig.OrElse(&DefaultConfig)
        

        While it might not make much sense for a function you use just once, it can get actually pretty useful to simplify error handling like this for something you use more often.

      • anti-idpol action@programming.dev
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        11 months ago

        mostly the Result type. MustGet where you’d except a panic OrElse to pass a fallback value (can be a function with return value of the same type, as the inner function, but without an error). Useful in e.g. more complex constructors where some fields might not be readily available. Either can for instance be useful to have arbitrary type unions in structs. I haven’t used Option that much but seems similar to Rust’s.