The Picard Maneuver@piefed.world to memes@lemmy.worldEnglish · 1 day agoThere are two kinds of people.media.piefed.worldimagemessage-square159linkfedilinkarrow-up1458arrow-down16
arrow-up1452arrow-down1imageThere are two kinds of people.media.piefed.worldThe Picard Maneuver@piefed.world to memes@lemmy.worldEnglish · 1 day agomessage-square159linkfedilink
minus-squareKyuubiNoKitsune@lemmy.blahaj.zonelinkfedilinkarrow-up2·15 hours agohttps://help.autodesk.com/view/MAYAUL/2024/ENU/?guid=GUID-FDC58F4E-63B9-4012-B232-5F2FBAC5EAC9 Y-up and Z-up In animation and visual effects, the tradition is to use Y as the “up” or elevation axis, with X and Z as the “ground” axes. However, some other industries traditionally use Z as the up axis and X and Y as the ground axes.
https://help.autodesk.com/view/MAYAUL/2024/ENU/?guid=GUID-FDC58F4E-63B9-4012-B232-5F2FBAC5EAC9
Y-up and Z-up
In animation and visual effects, the tradition is to use Y as the “up” or elevation axis, with X and Z as the “ground” axes. However, some other industries traditionally use Z as the up axis and X and Y as the ground axes.