• LucidNightmare@anarchist.nexus
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    2 months ago

    Reminds me on how they had a single person (I think?) doing Batman’s cape for the Arkham games. That was their position, the person who makes the cape seem like a real piece of cloth.

    I still think about how good the cape looked when flowing or in movement. They did an amazing job either way!

    • CluckN@lemmy.world
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      2 months ago

      For Assassins Creed Black Flag they had an entire team of like 14 people just making sure the ocean looked pretty.

          • BilSabab@lemmy.world
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            2 months ago

            for sure, but it is kinda strange the project that literally spun off Black Flag doesn’t really build upon its established foundation. It felt like part time spare time stop gap pet project at times

        • rtxn@lemmy.world
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          2 months ago

          All they had to do was remove all the bits that made it an Assassin’s Creed game and it would’ve been perfect. But they did Skull & Bones instead. It’s like they hate easy money.

          • DragonTypeWyvern@midwest.social
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            1 month ago

            Yakuza Pirate In Hawaii had a similar problem tbh. The pacing of the game kind of encourages you to fuck around doing Yakuza stuff instead of Pirate stuff for the midgame but the Pirate stuff was way more fun than clearing like, 90 bounty fights that all went the same way once you were good at the combat.

          • LucidNightmare@anarchist.nexus
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            2 months ago

            Seriously! I think that’s true about most companies these days. They literally go the worst route possible 90% of the time.

      • orbitz@lemmy.ca
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        1 month ago

        In very early 2000s my friends and I used to comment on water appearance in games. If I saw Black Flag ocean then I’d have probably shit myself. Really water was a benchmark between us still recall it on the amd 9500