• empireOfLove2@lemmy.dbzer0.com
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    2 months ago

    You didn’t love the company. You loved the creative teams that poured their hearts and souls into every line of code and pixel drawn and story written.

    • marcos@lemmy.world
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      2 months ago

      Well, there was a time those were both the same.

      All of those companies became loved when they had 1 to 10 people in there.

      • ...m...@ttrpg.network
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        2 months ago

        …man, that’s a deeeeeep cut for a time when electronic arts developed good games…

  • MirthfulAlembic@lemmy.world
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    2 months ago

    I wouldn’t say I want more content. There’s way too much content out there. I want higher quality content. I have less free time than the games I’m interested in require. So, I’d appreciate having those limited hours be spent as well as possible.

    • Cethin@lemmy.zip
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      2 months ago

      Yep. I stopped playing Ubisoft games large because there was too much “content.” It was shit tier content exclusively designed to extend play time though. Make content players actually enjoy playing and they’ll appreciate it rather than be annoyed at you wasting their time.

        • Cethin@lemmy.zip
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          2 months ago

          The last I remember probably was Splinter Cell. I would say that series ending was when they totally shifted to the way they are now. Notably, the last one came out just a year after Far Cry 3, so it was almost done when they found out how much money they made off of it. After FC3, every game was made to fit that and AC’s style.

  • Prunebutt@slrpnk.net
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    2 months ago

    I want less content.

    I want shorter games with worse graphics made by people who are paid more to work less and I’m not kidding.

    And what do you mean, you used to “adore” EA? O.o

      • Prunebutt@slrpnk.net
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        2 months ago

        *They’ve published some great games.

        But they were also the prototype of the cash grabbing asshole publisher.

        • Katana314@lemmy.world
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          2 months ago

          I’m sometimes annoyed at the trend of celebrating a dev when a game turns out well, but blaming the publisher each time it’s bad. It’s quite often a two way street…

            • Cethin@lemmy.zip
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              2 months ago

              It’s my understanding that Redfall was largely at the publisher’s feet. Bethesda was looking for a big buyout, and live service crap was the big thing. They told Arkane Austin what to make despite it not being what the studio knows how to make.

              Sometimes it is the publisher’s fault.

  • rhacer@lemmy.world
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    2 months ago

    EA used to be amazing. My first two games were Archon and Seven Cities of Gold in the Amiga 1000.

    They were great games. EA didn’t start to really suck until the era of the Internet.

  • orca@orcas.enjoying.yachts
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    2 months ago

    I love whoever made the Road Rash, Skitchin’, and Skate 3. Other than that, EA can fuck off. That ship has sailed and I no longer pay attention to their catalog.

    • Blackmist@feddit.uk
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      2 months ago

      I was on an accidental EA boycott between Mass Effect 3 and It Takes Two.

      Not for any ideological reason, they just stopped publishing games I wanted to play.

  • Nonononoki@lemmy.world
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    2 months ago

    To be fair, gamers love to spend their money on microtransactions. Just look at how much money is being made from that.

    • ℍ𝕂-𝟞𝟝@sopuli.xyz
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      2 months ago

      TBH it comes back to wealth inequality.

      If you earn a million a month, you will not care about the €10 skin.

  • mycodesucks@lemmy.world
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    2 months ago

    The fallacy here is the idea that they care in any way about what gamers WANT.

    They care about what gamers are willing to PAY for.

  • Signtist@lemm.ee
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    2 months ago

    It’s never been about what we want, not with EA, and not with any company ever. It’s always been about what raises the most amount of profits.

    Usually making a profit means making a good product that people want to buy, but as we learn more about marketing and its influence on human behavior, companies can move more and more into a scenario where artificially inflated desire for the product through advertising impacts your decision to buy a product much more than its quality, making products cheaper to make and more profitable to sell.

    It used to be that if EA didn’t make a good game for a fair price, they didn’t make money. But then they realized that they didn’t need to do that anymore, and stopped making games with the same level of quality. Then they realized that they can start charging for individual pieces of the game, and boy has that been a profitable decision for them.