• H2207@lemmy.world
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    1 year ago

    Assuming this is about C:S 2, turning off Vsync and setting to medium graphics gets my 60+ FPS. 6800XT and Ryzen 7 5800X3D, Arch linux btw

    • MudMan@kbin.social
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      1 year ago

      I had it running at 100+ fps.

      Some of the settings there are absolute killers. Volumetric coulds is nuts. The game is 90% staring at the ground, and I lose 10+ fps with that. Ditto for transparent reflections, and the settings for global illumination on high are insane as well.

      Sure, once you tune it down selectively it looks like CS1… but it also performs like it.

      I really don’t understand some of the choices they made here, either in the way the visuals work, the way the default settings work or the way they communicated it. If they hadn’t come out saying it’d be super heavy and they renamed “high” to “ultra” or had an intermediate setup between medium and high they wouldn’t be getting this much crap.

      • prof@infosec.pub
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        1 year ago

        I strongly disagree. The game has massive performance issues and I’m getting 10-20 FPS on the lowest possible settings with my 2080 Super. At that point it looks worse than CS1 and performs worse.

        Also the 7 FPS or so on the main menu are ridiculous, unless they’re using my pc to mine crypto in full force.

        If they release a complete game for 50€ or 90€, then I expect that shit to be a super smooth experience, even on the minimum recommended specs, which do in fact note a GTX 980 if I recall correctly.

        So either get the specs correct, optimise the game properly or get out of the business. I’m a programmer myself and I’d be deeply ashamed if I released software that performs so poorly.

        • ColonelPanic@lemm.ee
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          2080 SUPER here too and while I also get the seriously low framerate in the menu (1 - 2 FPS for me) I also get 30+ FPS in game on medium settings at 4k (on an empty map) so I’m not too sure what’s going on with your PC unless your CPU is the bottleneck. If I go up to high settings then performance does drop down to ~15 FPS.

          I agree the performance is not great and I’m absolutely not justifying it, just throwing in my experience too. It’s mostly playable for me and I can probably live with it until it’s hopefully patched.

        • MudMan@kbin.social
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          1 year ago

          That does sound like a setting is bugged somewhere, or perhaps like one of the problematic settings is not toned down on the low preset. It’s hard to tell without testing on the specific hardware. I’m curious enough that I may install it in more devices with less VRAM and mess with the settings just to see what happens.

          I do think if they hadn’t told people that performance was going to be messed up you’d absolutely assume that’s a bug, given that, as you say, it doesn’t match their spec notifications.

          • prof@infosec.pub
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            1 year ago

            No one told me before I bought it, and it’s not mentioned on the steam store, see the point of the specs. So I don’t quite understand what you mean with “if they hadn’t told people”, because they sure didn’t unless you’re on that specific social media they did it on.

            I’ve watched all those feature videos before and they don’t mention that I shouldn’t get my hopes up.

            Anyways I don’t want to occupy your time and argue, in the end I’m just super miffed and disappointed because I had a free weekend for once and was looking forward to binging CS2.

            • MudMan@kbin.social
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              1 year ago

              They did put out an announcement that they had “missed their performance targets”, and that made news.

              It’s fair to be disappointed, though. There ARE serious issues here. The game can be made to run acceptably (I went and dug up a comparable card to your 2080 and yeah, it’s a 1080p30 game there, but it works). That takes significant fiddling in their advanced menu, and there are significant visual compromises to be made.

              At the very least, their default presets should have been tuned differently. That would have been free and prevented the whole “it runs at 20fps on my 4090 on low” frustration with no additional development effort. Not to say that they shouldn’t be patching this up a LOT going forward, but they had tools to mitigate that they’re not using, which is very confusing.

        • Takumidesh@lemmy.world
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          1 year ago

          I was playing all night last night on low (second from bottom) at 1440p and getting constant 60fps with occasional frame hiccups if I zoomed quickly or scrolled way across the map quickly.

          I have a 2080 non super.

          So there must be something else going on.

          On the very lowest settings I was getting around 80-90 fps.

          • azertyfun@sh.itjust.works
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            1 year ago

            Yeah, a 2080 should be more than capable of handling a game like that, badly optimized or not. I’ve seen people report running the game much better with way worse cards.

            However all the people I see complaining here of terrible performance don’t mention which CPU they have, when it was already the bottleneck in C:S 1… And the kind of people who don’t think the CPU is relevant information probably aren’t the kind to use a modern, top-of-the-line CPU.

            I’ll still wait until the patches roll in before buying it, but I’m also not going to trust complaints from players who don’t even know which CPU they are using when playing a CPU-bound game.

    • Pfnic@feddit.ch
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      1 year ago

      I’ve the same GPU but way older CPU (3900X) and could play for 3h without issues yesterday. I noticed that the game is using multithreading way better than C:S 1. All cores of my CPU were used equally which made me think that the technical foundation seems to be solid, just too demanding for the average gaming PC. I’m on openSUSE btw

      • Gabu@lemmy.world
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        1 year ago

        The 3900x isn’t really way older than the 5800X3D, only 1.5-ish generations older.

        • Pfnic@feddit.ch
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          1 year ago

          I guess so, though I imagine the 3D cache of the 5800X3D might benefit the workload of this game specifically

    • BlackVenom@lemmy.world
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      1 year ago

      Vsync off, high settings, full screen windowed Ryzen 2700x, 7700xt… no idea what frame rates are but perfectly playable… Only 5k in city so far.

      Biggest complaint are the maps… Pretty but annoying.

  • kamen@lemmy.world
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    1 year ago

    Do yourself a favour and be a patient gamer.

    Edit: It would also do a favour to the industry if you think of it.

  • simple@lemm.ee
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    We’ve been warned, I expected performance to be rough but ~35fps on a 4090 is a new low for me.

      • 30p87@feddit.de
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        1 year ago

        And then there’s everything not triple A, which is 99% terrible but 1% gold.

    • Rhaedas@kbin.social
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      I’ve played some action games in the teens and was fine with it. Maybe lower frame rate at low resolution (1080) isn’t as apparent as the high 4K, but I’ve never understood why people can’t play with frame rates still far faster than film (if it’s truly refreshing the frames completely and not ripping the picture of course). I suppose this argument goes the same direction as the vinyl/CD one, with both opinions dead sure they’re right.

      If the game is handling variations of frame rates during play badly, that’s a different story. The goal is for the player to not realize there’s a change and stay focused on the game.

      • Klear@sh.itjust.works
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        1 year ago

        I started out playing Doom on a 386, in a tiny tiny viewport, and until recently my hardware was apways behind the curve. I remember playing Oblivion at 640 x 380. And enjoying foggy weather in San Andreas because the reduced draw distance made my fps a lot better.

        Over the years I’ve trained my brain to do amazing real time upsacaling, anti-aliasing, hell, even frame generation. nVidia has nothing on the neural network in my head.

        But not everyone has this experience and smooth FPS is always better, even if I can handle teerible performance if the game is any good.

      • 9bananas@lemmy.world
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        1 year ago

        simple explanation: people get used to their monitors’ frame rate.

        if all you’ve been using is a 60Hz display, you won’t notice a difference down to 30-40 fps as much as you would when you’ve been using a 144Hz display.

        our brains notice differences much more easily than absolutes, so a larger difference in refresh rate produces a more negative experience.

        think about it like this:

        The refresh rate influences your cursor movements.

        so if a game runs slower than you’re used to, you’ll miss more of your clicks, and you’ll need to compensate by slowing down your movements until you get used to the new refresh rate.

        this effect becomes very obvious at very low fps (>20fps). it’s when people start doing super slow movements.

        same thing happens when you go from 144Hz down to, say, 40Hz.

        that’s an immediately noticeable difference!

    • MudMan@kbin.social
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      1 year ago

      Some of the settings are messed up, I think. It definitely can run faster than that by toning down some settings on that hardware. They really should have changed the defaults or straight up removed some visual settings, given what they do to the game. In my experience, the volumetric clouds, reflections and GI presets are all messed up and cost a disproportionate amount of performance when maxed out.

  • hubobes@sh.itjust.works
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    1 year ago

    There is a vast difference to other games. The core is fine, mechanics work perfectly, the game looks great, it has just bad performance. That can be fixed.

    • XTornado@lemmy.ml
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      Yeah… but some people wish for more finished games and that includes performance.

      Like I get it it’s playable… and some games release in much worse state but unless it’s an indie game with zero money that needs that early money to continue they should wait.

      • arc@lemm.ee
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        1 year ago

        A company like Paradox should certainly be able afford testers who run the game on a variety of configurations to see if optimization is necessary.

        One thing I would say and this is a broad statement - generally you don’t do optimization unless you know you need it. And you only do it after the thing you’re writing is working correctly non-optimally. Optimize too soon, or when you don’t need to just makes code an unmaintainable mess. That doesn’t doesn’t preclude writing efficient code in the first place but efficient is not the same thing as optimal.

        • verysoft@kbin.social
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          Why pay for testing when consumers will happily pay the developers to do it? They will even defend your unfinished product for free!

      • hubobes@sh.itjust.works
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        I am absolutely with you there. I do not like the fact that the performance is pretty bad. But a game that „just“ has performance issues is potentially fixable. Games where the core gameplay loop is broken are usually not getting better over time.

        And I will play City Skylines for years to come so buying it right now and playing with lower settings and less then stellar performance is fine and I will hopefully be able to increase these things over time.

  • nyoooom@lemmy.world
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    1 year ago

    Have been playing all night, the performances are not great, but it’s actually playable for most people with lower settings, and the game is pretty great.

    Also it’s a city builder, it’s okay to play it with 30fps in low, it’s not a FPS.

    It’s CS2, not CS2.

    • XTornado@lemmy.ml
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      It’s CS2, not CS2.

      At first I tought it was mistake and you repeated the same 😅 .

    • JJROKCZ@lemmy.world
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      1 year ago

      Agreed, I’ve played strategy and builder games forever on 20fps.

      I remember playing tw:rome (1) on my xp machine at a solid 12 fps and having a blast. 60fps should be the goal if you meet recommended specs I agree but it’s unreasonable to say that anything less is “unplayable” because that just isn’t true

    • SchizoDenji@lemm.ee
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      Also it’s a city builder, it’s okay to play it with 30fps in low

      In 2007? Sure. In 2023 why should a consumer settle for 30 fps on fucking low settings?

    • StereoTrespasser@lemmy.world
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      The need to hit FPS targets has always been blown way out of proportion by the casual gamer. But seeing people bitch about their city builder not hitting 30+ is a new low in the chase for unnecessary frames.

      • Good Girl [she/they]@lemmy.blahaj.zone
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        30 is the bare minimum for any game regardless of genre lmfao. Anything below 30 gets hard to look at because of the bad frame pacing, things below 60 can still cause eye strain if you’re not used to low fps.

  • Blapoo@lemmy.ml
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    1 year ago

    Don’t let new games hype you! Play the actually released, proven, Good games - Undertale, Ori and the Blind Forest, TOTK, God of War, The Last of Us, It Takes Two.

    There’s a wealth of available, old, discount games! Don’t roll the dice on new shit

    • nameisnotimportant@lemmy.ml
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      At the same time I hear you but still I feel like it’s still not acceptable to release half done or poorly optimized products and hope that they’ll be done over time. For those who pay for the product it’s almost an insult.

      • InputZero@lemmy.ml
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        I absolutely agree, but so long as it remains profitable developers will do it. Skip a whole lot of QC, rush to release the game, then use the launch to gather bug reports and fix those. Costs saved not hiring a ton of QC testers, get a return on the investment much sooner, get early players to pay to be QC testers basically. It’s a tried and tested formula now and it will keep happening until too many people won’t pre-order games.

      • Pohl@lemmy.world
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        1 year ago

        Why do you care? Seriously, think about it. Shitty products in every possible category come out everyday and it doesn’t bother you. You do need these products. if they don’t meet your standards, don’t buy them and move on with your life.

        Like, you don’t need to get on line and act as thought you have been personal insulted when there is a moldy apple at the grocery store. Just leave it and keep shopping.

        • Lesrid@lemm.ee
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          I have thought about this for far longer than warranted I think it comes down to a combination of several factors.

          The first is that substitutions among video games are indirect at best. Paradox for example makes strategy games but a fair portion of their fans call them “Paradox games” because of the particular connotations cultivated by their DLC campaigns, multi-year support and mechanical granularity. Also within the strategy genre are the Total War series of games produced by Creative Assembly, fans of that series are throwing fits on YouTube because the handling of the series has been dreadful in their eyes. No competitors have emerged yet to make an alternative Total War experience and several fans were excited about the final entry in a trilogy within the series so the sunk cost fallacy keeps them around.

          The second is that any video game player born before about 2003 has witnessed the maturation of the video game industry as we know it. As the rate at which profit is earned in the industry falls, practices and standards change to recoup perceived losses. In video games this manifests in unusually tangible ways for the consumer. Instead of entering cheat codes left in for debugging purposes, you buy power ups with real money. Instead of unlocking alternate outfits and characters by completing challenges or secrets you buy them with real money. Instead of a game having to wait until it is finished to be sold, publishers leverage internet connectivity to ship first and patch later. Many of these practices are striking to the consumer because they are monetizing aspects of their hobby that they once enjoyed at no extra cost, and these practices are appearing in a context of escapism.

    • Gawanoh@feddit.de
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      1 year ago

      I startend playing ori and could not see what the point of it is, can you maybe tell me a little about it to get hyped like all of you are?

      • Blapoo@lemmy.ml
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        1 year ago

        Ori unpacks itself slowly. At the beginning, I agree - A pretty basic platformer. Once you find yourself playing Galaga in it, it starts to prove how flavorful a platformer can be.

        Gameplay aside, the music, world and story was so heart warming!

      • Hydroel@lemmy.world
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        It’s a really solid Metroidvania, with beautiful design, music and story. It’s not the best Metroidvania (my vote would go to Hollow Knight) but the game is really good. The sequel is great too!

        I don’t know how far in you went: the first half-hour or so is just slow storytelling. And just like all Metroidvanias, your set of powers at the beginning is very limited and isn’t so interesting. However, the game is well enough paced that as soon as you’re comfortable using your current power set, the game unlocks a new mechanic, and it never really stops until the end. It especially shines if you’re a completionist IMO, as being able to go back to each area to explore it to 100% with the whole power set feels really great.

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          I think the biggest issue here is that metroidvania as a genre is just far too tedious and not all that fun to play, unless you grew up playing Metroid or Castlevania. Hollow Knight has so many great things going for it, but after several hours of predictable power gaining and backtracking through the same areas to open new pathways just to do the same thing again I couldn’t take it anymore.

          being able to go back to each area to explore it to 100% with the whole power set feels really great.

          Nothing about this sounds fun to me. Perhaps when I was 8 years old, but not now.

          I have both Ori games and spent even less time with them. They are prettier than Hollow Knight but even more dull unfortunately.

    • vacuumflower@lemmy.sdf.org
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      Some even Paradox ones. One can waste many-many hours in CK:DV with Mappa Regnorum mod, for example. Though CK2 is more complex, it lacks the relative simplicity and clarity.

    • SchizoDenji@lemm.ee
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      Genuinely this. If you’re looking for more off beat games, Ace attorney trilogy is frequently on sale and Ghost trick.

    • PolandIsAStateOfMind@lemmy.ml
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      You’re not wrong. On the other hand, i would prefer mediocre game from Paradox over every single one of those that you listed solely on base of genre.

      What is the OP about on? Cities Skylines 2? It have better reviews now that the first wave of negbomb passes. Also i wouldn’t even take those under consideration, paradox forum crowd have long and established tradition of negbombing on steam for petty reasons.

        • Jayt34@lemmy.world
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          Maybe it was during the initial “generating textures” phase when you first launch it, but it should definitely not be lagging at the menu.

          I’m on a 2080 S + 9700k and the game runs pretty decently, small city and it averages maybe 45fps with most settings on high at 1440p, run over 70 fps if I turn down the settings a bit, but I like the graphics and I can live with lower FPS on a city builder game.

  • DreamButt@lemmy.world
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    If it makes you feel any better getting older means you learn to see these things coming from a mile away. The best games are (generally) the ones you learn about from word of mouth

    • lepthesr@lemmy.world
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      And when you’re older you have no time to game. So, you’re a few years behind. By the time they get to you, they’re either hashed out and good or have fallen out of popularity.

      Or you could be like me and still play games from the 90s.

    • CriticalMiss@lemmy.world
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      I’ve been a fan of the series for a very long time. Since the first game. But the overkill that released PD:TH isn’t the overkill of today. They are extremely incompetent and replaced by fresh blood. PD3 is going to be a mess and I will not be surprised if they go back to releasing PD2 DLCs again.

      • UnverifiedAPK@lemmy.ml
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        I’m just so confused over the time-limited “premium” currency that you can only buy with in-game cash.

  • Polar@lemmy.ca
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    1 year ago

    Do you have any idea how excited I was for the GTA trilogy remake? I’ve been waiting for so long. Only to be slapped in the face.

    The worst part is that I know rockstar will never attempt to remake them again. I’ll never get that San Andreas remaster.

    • arc@lemm.ee
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      The issue is that Rockstar never remade GTA.

      They outsourced that work to Grove Street Games who had already done the mobile ports and said have at it. Grove Street Games took their mobile ports (which were already compromised) and adapted them back to console & PC with a new engine. I assume everything was done on the cheap and to a deadline and what they produced is what they produced. For Rockstar it wasn’t a labour of love, it was money for old rope and if they had given a damn they wouldn’t have outsourced it or at least had stricter quality controls & acceptance on what someone made for them.

      Rockstar made a slightly better job with their RDR port in that they didn’t completely fuck it up but it was still outsourced and a minimal effort.

  • RaptorMother@lemmy.world
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    Tbh, the game’s great. I’ve literally see someone compare playing a city managment game at 30fps to a slideshow.

    Does it run well? No. Is it a disaster? Also no. Is every single other aspect of the simulation better than cs1? Absolutely yes. Most of the reviews are by far exaggerated

    • English Mobster@lemmy.world
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      1 year ago

      I mean, there are some nits I can pick.

      Places don’t feel as alive as they did in the original. The original was still deeply flawed, mind - but this goes even further than that.

      A great example - when there was a firetruck putting out a fire in the original, you could see little dudes squirting water. CS2 doesn’t even have guys come out; the fire just magically goes away. Multiply this by… everything.

      There’s no bikes (at least as far as I can tell), and the pedestrian path tooling seems to be a huge step back (the only dedicated pedestrian path I can find is technically considered a 2-lane road, but it doesn’t allow cars).

      The music has these cute little segments inbetween. But there’s only like… 5 of them. Once you hear all 5, you’ve heard everything and they start to grate. The other 2 “radio stations” don’t have the NPR segments, but they do have “ads”… and by “ads” they mean exactly 1 ad that you hear every time for “Spaz Electronics”. You can turn the ads off but I’d expect more than just a single one.

      Everything overreacts to anything you build. If you upgrade a road, it technically disconnects power + water + sewage for a hot second. Then you get a bunch of spam about “I don’t have any power!” blah blah even though the game was paused and they absolutely had power.

      It’s really hard to see what trips Cims are taking. The original let you see the paths Cims took throughout your city, which let you make informed decisions around public transport. Now you can just see… how much traffic there is? Which doesn’t tell you anything about where Cims are going, just where you have bottlenecks. It very much encourages a “just 1 more lane, bro” kind of thinking.

      Not having a wide variety of public transport options is a bummer. It feels like they left some stuff out for a future DLC (e.g. monorails).

      There’s no light shining from the camera at nighttime, so it can get actually literally pitch black at night. Like “turn off the day/night cycle because this is unplayable” levels of dark. A subtle light coming from the camera when not in photo mode would’ve done wonders.

      The zoning information is really hard to read. I can’t tell what areas I have zoned with something else because it colors areas from other zones as white and unzoned areas as clear… on a mostly white background. It’s really really hard to tell at-a-glance what needs to still be zoned in some cases.

      The more I play it, the more it feels like CS1 is the sequel and CS2 is the original. There’s just so much that’s not done as well or that’s simply not there. The stuff they added is cool, sure… but like, I wish it was additive on top of what we had before, and not “back at square one”. It just makes me want to play the original.

      • SpiderShoeCult@sopuli.xyz
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        Can you imagine how much slower the game would have been with bicycles, individual paths and subtle light coming from the camera at night? These were probably performance decisions, not gameplay (though it’s possible it was rushed and they cut out non essentials for release).

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      I mean, it does have infinite less content, because it still lacks of the flood of DLCs, so it can’t be better in that not so unimportant regard.

      It’s just not finished yet, and I have no problem waiting for a year or two, you don’t have to defend them.

      • nixcamic@lemmy.world
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        1 year ago

        To me it’s win win. I can wait for it to go on sale and by then it will actually run on my PC. If it was finished on day one I’d be really tempted to buy it full price.

        • Contend6248@feddit.de
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          True, these companies do us patient gamers a solid one.

          It’s been easy to transition to one when the releases are majorly hot garbage.

    • Lord Wiggle@lemmy.world
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      I have no issue playing. It runs smooth. I did encounter several bugs though. But that’s usual for games released nowadays. I hope those get patched soon. Although I’m happy it works for me, I’m sad to see so many people have much worse experiences. Game developers aren’t what they used to be. Except Larian Studios, they are great.

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      The original ran like shit too and its UI was garbage compared to any SimCity. Never understood the love for that game. SC3KU was the peak of city sim games.

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        When Interplay decided that Sim City needed goofy, over-the-top FMVs on a CD-ROM…I think that was peak Sim City. As a kid, I was disappointed 2k and 3k didn’t have professional, career-oriented adults yelling at you for your incompetence in FMV.

        • LillyPip@lemmy.ca
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          I hadn’t realised till just now, but I do miss SC’s bullying and harassment. I don’t unleash disasters near as much nowdays, and I wonder if that’s part of why. I don’t have department heads and politicians openly disappointed in me all the time.

          The small masochist in me is trying to convince me to ask for that feature back.

  • Vaquedoso@lemmy.world
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    1 year ago

    Well I think the whole performance thing have been blown waaaay out of proportion by a vocal few. I have a relatively old pc with an rx580 8gb vram and the game’s been running fine for me. Obviously it needs some patches, but people have been saying it’s the second coming of ksp2, and that’s simply bullshit

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      Agree. I’m several hours in and I’m honestly loving it. Face it gamers, y’all just like to hate things, it’s fun to be in the “in crowd” who knows better than everyone else to not buy something. Misery loves company.

      Meanwhile, imma keep playing.

    • SuperSpruce@lemmy.ml
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      1 year ago

      I think the performance issue is not at all overblown, but the complaints about stripped features are overblown. The game is more complex than the original, but it does run like dogcrap right now.

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      Don’t downplay peoples valid concerns, we should strive for better performance in any game. Just because some people can put up with low framerates doesn’t mean others should have to. I think 120fps at 1080p should be absolute minimum performance we should accept out of a game given the power of PCs these days.

          • Honytawk@lemmy.zip
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            Cause it costs more to run that and it isn’t necessary for a good gaming experience.

          • Scrubbles@poptalk.scrubbles.tech
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            1 year ago

            and the heart of the problem. Gamers have forgotten that games are tradeoffs. Counter Strike has high FPS and the expense is lower detail. Cities opts for higher detail and fidelity over having higher FPS. Of course studios would love to give every game 120FPS at 4K ultra, they didn’t just decide not to do that. Optimization and squeezing a few more frames per second is tedious work. It’s not some switch in the engine they forgot to flip. It requires pouring over millions of lines of code, deciding to create this class instance later, to move this memory allocation to another place, to deciding what to cut out to make it just a smidge faster.

            I stand by my other comments. Gamers have become entitled that their systems should run brand new games at perfect ultra settings. That’s not how it ever worked. Brand new systems are out of date the moment you buy it. The only way to guarantee anything to run at perfect ultra for every game is to wait 5 years after it released on hardware that just came out.

            • verysoft@kbin.social
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              This is so incorrect though. Nobody is expecting every game to run on every system at 4K@120Hz. CS has more fidelity and higher framerate than Cities, Rainbow Six Siege has even more fidelity and even more framerate than the both of them (talking like 600+ fps). Cities bottleneck should be CPU as it was in the first game. It should run very well to begin with and slow down the bigger and bigger the city gets, but that’s not the case, it runs like ass from the get go. They built it from scratch, which is the best time to make sure it is performant during development, but in most cases devs seem to rush for feature complete instead, especially in the current environment of consumers accepting half-baked games.

              It’s not entitlement to expect more and it makes no sense to defend lackluster performance in games, if you don’t care then just carry on enjoying it and let others ask for better. Again 1080p@120Hz is hardly an ask these days, any GPU/CPU from the last 8 years can handle that shit perfectly fine, hell even mobiles can run that now.

              Games should be built to run well on today’s hardware, not built to let future hardware take over. Incentivizing upgrades is just going to create more e-waste.

              • Scrubbles@poptalk.scrubbles.tech
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                1 year ago

                It is though. You’re comparing apples to oranges - you can’t compare an FPS to a top down strategy. Even Cities 1 never had a great framerate, even 8 years later on modern hardware it still chugs, and it doesn’t have nearly the fidelity that Cities 2 has. The only reason the GPU is the bottleneck is because of the fidelity. If you turn down the graphics settings to Cities 1 level, guess what, the CPU becomes the bottleneck again.

                For another example, Age of Empires 4 locks the zoom level because they couldn’t handle showing too much on screen. You just can’t demand the same rates as an FPS. Completely different parameters. You’re expecting an M1 abrams tank to have the agility of a honda accord and the speed of a masarati, when you really needed something something that could seat 20 people.

                • verysoft@kbin.social
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                  You brought fidelity and Counter Strike up. Cities Skylines 2 is not exactly an ‘impressive’ game to look at, a more stylised approach is better for this type of game, it doesn’t need to look real and you spend hardly any time zoomed in anyway to notice fine details. Just looking at graphics the game performs horrendously for what it looks like. I don’t think Cities Skylines was a bad looking game and I don’t think Cities Skylines 2 trading off more performance for not a big leap in ‘fidelity’ is worth it. I think Cities Skylines looks better and more refined myself honestly, the art style fit it really well.

                  I can demand whatever performance I want? From FPS I expect higher than 120 even, it’s just what is better for that game. For builders 120 as a baseline minimum is not a big ask and I would still expect it drop into the 90s and 60s once you build your city/whatever out. If you are fine stuck at 60fps or lower with all your games then congratulations, but I expect more from games these days that aren’t exactly pushing the bar in other areas. I don’t think graphics make a game, but games have been at a point where they don’t need to look any better for years now, so performance should be the focus.

          • flux@lemmy.ml
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            I suppose they could implement smooth panning in high fps even if actual updates would be slower… though it might look funky.

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          Our computers are more powerful than ever, but our games run worse than ever before. I love the future

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        Don’t get me wrong. I wouldn’t want to downplay people’s experiences and performance issues ARE concerning, and I personally hold the belief that a company is responsible for the quality of the product they bring to market and ultimately a fault in their own processes if they couldn’t. BUT it doesn’t take away that the issue has been overblown. It simply, given the game’s circumstances, shouldn’t be getting the hate it’s currently harbouring. It seems to me that the internet’s found the new shiny thing to hate on, and the human psyche simply can’t resist just a smidge more of rage

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          Perhaps that is the case, but it also swings in the opposite direction of games being overpraised when there are glaring issues - see BG3. Bad press usually causes change a lot faster though and I find it refreshing when people actually leave negative reviews with their concerns. Although I agree there are the people who take it too far and just jump on a hate bandwagon, which ruins actual criticisms.

            • verysoft@kbin.social
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              Act 3 - so many bugs, inconsistencies, crashes. The issues leak into the first two acts aswell, but act 3 is a real mess. The game really struggles to keep up with itself by that point.

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                Oh shit I haven’t experienced that personally but I’m sorry that you are! I did lower the graphics a little in the city since there’s so much more going on, maybe that’s made it more stable for me.

          • verysoft@kbin.social
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            Both are valid, I don’t know why people want low framerates when we can have silky smooth ones.

            • Honytawk@lemmy.zip
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              It is not like we want low framerates, it is just that we don’t want to pay for the hardware to run those when regular framerate is more than enough.

              60 fps is plenty for every game genre. You only need more if you are a professional gamer, or can splash the cash because you play all night every night.

              • WhyJiffie@sh.itjust.works
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                I don’t want to pay for the hardware either. I have an old 750 Ti, and you would be surprised how many (not new) games are running perfectly fine on it. Amount them those like the last deus ex games. I don’t remember the framerate I had, but neither do I remember it as an unplayable laggy mess.

                When I read that CS2 barely manages to run on a 2060 or some other powerhouse (in my eyes at least, but honestly for some reason I have the impression that 20xx is not much of a leap from let’s say a 1080 Ti) I can’t think anything else but that the game is a totally wasteful garbage technically.

              • verysoft@kbin.social
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                60fps is not plenty. You have never used higher have you? Low-end hardware these days is ridiculously powerful compared to what it used to be. Don’t let poor optimisation in games condition you to thinking otherwise, they could all be running a lot better.

                Anything with lots of camera panning is an objectively nicer experience at 120fps or higher.

  • Honytawk@lemmy.zip
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    Like those reviews mean anything …

    They are filled with unfunny meme reviews, review bombs because they feature a gay person, or reviews from people who don’t understand how computers are supposed to work.

    I’ll form my own opinion, thank you very much.